LixCoin - Elixir Presents Blockchain For The Game Industry
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LIX will primarily be a platform for a crowd of game projects that allows the idea of a game to become a reality fairly and efficiently. LIX will not only provide faster and easier transaction-currency micro-transactions but will also provide full infrastructure and game economy for use by independent publishers, studios and developers. Finally, with full commitment
The LIX community, no more dollar budget needed to produce and distribute the game - just the idea.
LIX will trigger game economy by providing a platform for created and managed game assets to be registered on a decentralized block chain. Once
Listed on a block chain, participating game users can trade assets either in-game or through wallet exchange. The global gaming market will reach USD 108.9 billion globally by 2017, with an increasing share of independent developers and hobbyists. Examples of in-game assets that will be traded in the real economy will be gold coins, land & property, weapons, collectibles, and other items.
Open Economy and Decentralization
Players will be able to redeem the game assets in a decentralized market and through the stock purse as their own game item will be associated with assets in blockchain. Unlike some real economy games where the currency is in the game
Can not be spent outside the game, LIX will allow this through the implementation of an exchange platform where game currency and assets can be traded with any player outside the Live environment game.
The Gaming Market
A quick overview of the largest online transactions for gaming content includes $ 38,000 for Purchase characters in DOTA 2 (online fighting games), and the purchase of a $ 635,000 nightclub property at Entropia Universe. Currently, these game assets are made in-game and then traded through complex and highly unreliable ad hoc trading systems that operate through forums and private chats. This stopgap system is prone to fraud and exploitation, but still able to achieve very fast currency trading, special items, and user accounts. Some games, such as EVE Online, are so multi-faceted and complex that developers use full time economists to ensure the game stays balanced.
* Notice casual non-gaming investors:
From a traditional investment perspective, investing in asset game development may seem like investing in vaporware. However, the reality is there is real money to be made in the creation, maintenance and sale of asset games, and history has shown games that drive user-generated content Much longer lives in this fast-moving market.
* Exchange Wallet
Players will be able to swap weapons in games, coins, goods, collections, custom leather, and modifications and other items in a decentralized market and through exchange wallets. The game item itself will be an asset in the blocks. They serve as a standard asset in the block chain, with specific ones
The value of the in-game representation as a game or currency asset will be easy to trade on the stock of the wallet without the need for third-party exchange of services. LIX aspires to allow players to exchange game items outside the game environment and reality.
This will create an additional revenue stream for each type of content creator that participates in the gaming industry.
* Specification
Operating the Leased Proof-Of-Stake (LPOS) algorithm, the LIX network will be secured by a distributed node network, as well as the user's wallet. Caused by
The unique nature of the network, will allow game developers to do token or assets that also operate based on Proof-of-Stake (POS), possible inflation policies that may be required in larger ecosystem games, such as those on the Eve Online or Second Life scale.
Coin name: LIX Coin
Ticker: LIX
Algo: LPOS
Supply: 100,000,000
Full Nodes: 10,000
*
THIRD- TERM PROPERTY ASSETS GAME PAYMENTS WITH
DRM CONTENT CONSULTANTS FOR
ONLINE SHOPPERS PUBLISHERS
WILL
Funds made during ICO will be held in a secure multi-signature wallet
and will only be released from accounts with 2 of 3 signatures:
FOUNDER
Founder Co
Investor
RESERVE TOKENS
15% of issued tokens set aside for team.
COIN INFORMATION
LIX Coin: 100,000,000
Algorithm: LPOS
Token Distribution
Total Token: 100 Million
Reserved for Seed Funding: 1.2 Million
Reserved for ICO: 68.8 Million
Project Reserves: 10 Million
Bounty & Referral Programs: 5 Million
Founding Reserves: 15 Million
BUSINESS MODELS
Main Partner
Providers of content and developers that support the game community as well as the community itself
Game Developer Game
Publisher
Creator content
Media Content Providers
Main activities
Publish games compatible with the LIX platform
Publish LIX Games
Game Merchandise
Key source
DRM Content
Advertising revenue
Purchase in game
Service Subscription
Client Segment
Provider of multimedia content and any development part Developer
Gamers
Content
Provider
Publisher VR
The revenue stream
The usual way game developers earn revenue is as follows
Ads on Game
Pay to play
Rare Rare Game Items Game
Based Game
Cost Structure
The LIX project will continue to publish or develop its own game to encourage the use of cases and promote circulation.
Average cost structure for developing typical MMORPG games:
Character Design: USD 1200 / character (design / uv / rig / texture)
Game Engine: USD 120 to USD 600 /
3D object system : USD 70 to USD 120 / object (modeling / uv / texture / opt)
Character design 2D: USD 65 (design / image / color)
UI: USD 1200 and USD 2400
animation: USD 70 to USD 120 / animation
sound FX: USD 15 / noise
Music: USD 2700 - USD 4800 / track
Programming, Level Design, Events, Gameplay: USD 120 / day
ROADMAP
TEAM
Co-Founder - CEO - Yogesh Panjabi
Yogesh is a global entrepreneur of the IT series, which runs companies around the world with undergraduate hardware and master engineering in systems management. He has been a kriptocurrency analyst and investor since 2014, and is responsible for major operations for the LIX platform Project
Founder Head of Co-Founder - Gaitchs Gangmei
Founder of the LIX Platform project, Gaitch holds a master's degree in sociology, is a sound engineer by profession and hobby game programmer in C #. He has extensive experience working with Unity game machines and has also been working full time in the chain of technology blocks since 2015.
Co-Founder CTO - Sanino Alessandro
Alessandro comes from Italy and is a master at Golang Cloud Services and cloud security. Alessandro is responsible for all aspects of Technology & Security for the LIX Coin project. He is also a proud open source believer, with many github contributions.
Co-Founder - Head of Community - Adarsh Singh
Adarsh is an entrepreneur and visionary behind ADAM Project. As a graduate of engineering mechanics from Rajasthan Engineering University. He is currently a crypto currency full of traders and began trading in 2014. So far his trading results have been phenomenal. He is also the founder of the most successful slack trading on the internet which is now close to a thousand members
Senior Consultant - Saint Kamei
A graduate of the Hewlett-Packard Consumer Strategic Center, he has a decade of experience in Business Development. He is currently working as a strategy and deployment consultant.
Head of Marketing - Miguel Azevedo
Miguel embarked on the digital marketing space in 2011. He also embarked on Microsoft and then migrated to the fast-paced mobile marketing business. In this business he started out as an apprentice and turned to the launch of product team management and product design and innovative concepts.
Lead Graphic Designer - João Vicente
Working with mobile performance marketing and several application projects since 2012. Obsessed with spaces, fonts, and alignments. No designs are shown if they are not perfect pixels. Work fast, find problems, offer solutions.
Project Manager - Jason Chadwick
Studying psychology at the University of Stuttgart. Having a 20-year background in the insurance industry As a software coach, teaching conflict management classes, then go to a lower management position that also involves project management for various projects in the operational environment, and content publishing.
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